If your hero wakes up on the wrong side of the bed, catches a cold, or is feeling particularly disgruntled at having their parents swallowed by a whale, you’ll have to take care to give them a few extra buffs to counteract these negatives. Keeping this bar at maximum makes things a lot easier for your hero to complete their daily responsibilities (tasks they must complete during the day these replace the wishes of TS3) and quests. Instead of the mood bar in The Sims 3, TSM’s heroes have a focus bar, which determines in part how successful they will be at performing particular tasks. Some players may find this a welcome relief, while others no doubt will find it odd to not avidly follow their hero’s bathroom habits. While toilets, baths, friendships and entertainment are still to be had in plenty in the game, these serve to only affect a sim’s mood via positive or negative moodlets. In The Sims Medieval, the only bars you’ll care about are hunger and energy. (You could also have a greedy, foolish king whose fatal trait is that his parents were swallowed by a whale, which would make for some interesting conversation options with foreign dignitaries.)Īs the number of traits have been reduced, so have the status bars for your sims. If your king then doesn’t get his daily sup of grog, a negative moodlet affects his focus bar. The traits and flaws are appropriate to the period for example you could have a chivalrous, adventurous king, whose fatal flaw is an addiction to drinking. Clothing styles available are based on the hero’s role (you don’t get the options for bard clothing, when you are bedecking your monarch, for example), and in terms of personality, you are limited to three traits – well, two traits, which can be positive or negative, and one “fatal flaw”. The Sims Medieval’s create-a-sim is very similar to that in The Sims 3, with a few exceptions. You can select a pre-made hero (they’re called heroes rather than sims in TSM, to differentiate these characters from the regular villagers), but of course the real fun is to create one from scratch. Once the kingdom’s ambition has been chosen, the first point of business is to appoint a monarch.
Completing quests and adding certain types of buildings to your kingdom affects these qualities – for example, building a barracks increases your kingdom’s security, while a clinic naturally helps increase the well-being of your denizens. So while the bulk of the gameplay still involves individual sims, the overall strategy to guide you is decided at this higher kingdom level.Ī bit like the sims themselves, kingdoms have a few status bars associated with them, for qualities such as the kingdom’s overall wellbeing, security, or culture. This could be anything from the initial tutorial ambition of creating a certain number of buildings, to more subtle goals of allying with, and annexing, neighbouring lands. But before you get too excited about creating your own Camelot (or Hogwarts), or even just brave, brave Sir Robin, Sim-style, be aware this is a quite different game from the open sandbox play of The Sims 3.įor starters, the first thing you’ll do, in your role as The Watcher (yep, you’re a god that the sims pray to!), is to choose an overall ambition for your kingdom. Verily, The Sims Medieval is upon us, a game where the toilets have been replaced with chamber pots, and friends keep in touch via messenger pigeon. (For any version)ĥ-08-2011: Fix is now working with The Sims: Medieval version 2.0.113 (Fixed version)Ĥ-08-2011: Fix is now working with The Sims: Medieval version 2.0.113ġ-08-2011: Now the launcher is working again! Huge thanks to Rapper_skull for making this possible!Ģ8-06-2011: Fix is now working with The Sims: Medieval version 1.3.13 (Fixed version/saving problem fixed)ģ0-04-2011: Fix is now working with The Sims: Medieval version 1.3.13Ģ-04-2011: Fix is now working with The Sims: Medieval version 1.2.3Ģ6-03-2011: Fix is now working with The Sims: Medieval version 1.1.The fans have been howling for this one, and lo, their prayers have been answered: the deranged chaos of The Sims has been picked up and plonked down in the middle of Ye Olde Sunset Valley. 2-09-2011: Fix is now working with The Sims Medieval: Pirates and Nobles version 2.0.113ġ0-08-2011: Fix is now working with The Sims: Medieval version 2.0.113 (Fixed version)Ħ-08-2011: Temporary Fix added.